About & Contact
About Me
As a dedicated game artist pursuing my degree at Ringling College of Art and Design in Sarasota, Florida, I bring a comprehensive skillset spanning both technical and creative aspects of game development.
My work focuses on creating immersive experiences that transport observers to new worlds, providing an escape from reality while making real-world challenges more palatable for audiences. I enjoy the complete character creation pipeline, from initial concept design through 3D modeling, rigging, and texturing, leveraging industry-standard tools like Maya, ZBrush, and Adobe Substance Painter. My skills extend to environmental and prop modeling, where I utilize Unreal Engine and Substance Designer to create compelling game-ready assets. My preproduction art and level design work taught me a strong foundation in artistic fundamentals and technical execution. Learning from industry professionals, I've developed proficiency with professional software including Clip Studio Paint and Adobe Photoshop, allowing me to seamlessly bridge 2D and 3D workflows to create cohesive and polished final assets that serve my goal of crafting transformative gaming experiences.
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When not pursuing my studies at Ringling College during the Fall and Spring semesters, I am home in Warrenton, Virginia with my family which includes but is not limited to, three dogs and two cats. During this time, I like to focus on personal projects, several of which are shown here on my website.

Software Experience
Game Engines:
Unreal Engine 5
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3D Programs:
Maya
ZBrush
Adobe:
Photoshop
Substance Designer
Substance Painter
Premiere Pro
InDesign
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Other:
Clip Studio Paint
Perforce
Contact Me
Visit me on ArtStation here: https://www.artstation.com/jocelynb
Connect with me on LinkedIn here: https://www.linkedin.com/in/jocelynbidlack/
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Direct inquiries are welcome at jocelynbidlack.art@gmail.com
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Thank you!

